﻿using System;
using Controller;

namespace Reversi
{
	public class SettingsChangedEventArgs : EventArgs
	{
		public PlayerTypes Player1 { get; set; }
		public PlayerTypes Player2 { get; set; }

		public int TimerInterval { get; set; }

		public string SettingsNeuralNet1 { get; set; }
		public string SettingsNeuralNet2 { get; set; }
	}
}
